Apple will make it easy for owners of HTC Vive Pro to use their reality headset with their Mac, with the company advising it has worked with HTC and Valve to add support for the peripheral to macOS Mojave...
Announced during Metal for VR during WWDC 2018 last week, spotted by Road to VR, Karol Gasinski of Apple's GPU Software Architecture Team confirmed the support for HTC Vive Pro, adding it will be plug-and-play with macOS 10.14...
HTC Vive Pro uses pair of 1440 by 1600 AMOLED displays with density of 615 ppi, 37-percent increase in density and 78-percent increase in resolution compared to Vive headset.
The headset alallowing it to be used in mixed reality applications, and also supports SteamVR Tracking System 2.0.
Support for VR headsets walongside similar changes enabling the use of external graphics card enclosures to improve the power of the Mac.
Last year, Valve launched SteamVR for macOS, extending the framework from PC to work with Macs, and simplifying development for games to work across both platforms..
Under Metal 2, Apple's graphics architecture builds on top of the version of Metal, with features including GPU-controlled pipelines, accelerated machine learning training, and improved processing of ray-triangle intersections for rendering.
Apple's push to adopt Metal 2 hafter it was revealed OpenGL and OpenCL will be deprecated in macOS Mojave.
Apple confirmed in documentation that the older cross-platform graphics technologies will be phased out, and for OpenGL-based games to remain functional in macOS releases..
the additional support for HTC Vive Pro was made during WWDC, it's not included within the initial betas of macOS 10.14 provided to developers.
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